Is John Byrne’s Superman Still Good? A 2026 Retrospective Review

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In 1986, John Byrne undertook the challenging project of reimagining Superman as a relatable contemporary figure. This involved making some controversial decisions. He abandoned the optimism of the Silver Age in favour of a more psychologically grounded interpretation, shaped by the cultural logic of the 1980s. It was criticized by some for being Superman for adults. Four decades later, does it still resonate, or was it purely a product of its time?

While later interpretations have emphasized Superman as a near-mythical ‘space god’, Byrne’s work is the most notable ‘human-first’ reimagining of the character. It established the modern Lex Luthor and a proactive, credible Lois Lane, but it also led to a Superman who violated his own moral code in a conclusion that remains controversial. Whether regarded as a necessary modernization or a fundamental misreading of the character, Byrne’s influence continues to shape virtually every screen adaptation of Superman.

Although I have read DC Comics for decades, I was never particularly interested in Superman. To broaden my understanding of the character, I approached this landmark series from a contemporary perspective. So, in this review, we’re looking past the nostalgia.


The New Man of Steel

Before its reboot, Superman was experiencing a rapid decline in readership. Using Crisis on Infinite Earths to redefine its continuity, DC Comics introduced a modernized version of the character. The six-issue limited series The Man of Steel was designed to reintroduce Superman’s origin, powers and core relationships, beginning with his parents on Krypton and Earth and extending to Lana Lang, Lois Lane, the Daily Planet staff, Batman and Lex Luthor.

In that respect, the series largely achieves its intended purpose. However, Byrne did more than rewrite the dynamics between Clark Kent and Superman, he redrew the entire picture. Most notably, Krypton was reimagined, moving away from the “crystal” aesthetic popularised by the films towards a cold, sterile science fiction dystopia.

Byrne’s kinetic page compositions make for an engaging read, even if certain aesthetic elements, such as hairstyles and clothing, are unmistakably dated. The work is a clear product of the 1980s, a fact equally evident in its thematic concerns. This is an emphatically American Superman, confronting the economic and ideological realities of the Reagan era. Although the overall narrative structure lacks cohesion, the series delivers exactly what readers were to expect from Byrne.


Modernizing Metropolis and Lex Luthor

Once the origin was set, Byrne had to populate Metropolis. Marv Wolfman and Jerry Ordway did a good part of the job in Adventures of Superman. They focused on Clark Kent’s working life, developing the Daily Planet characters with Perry White’s family, the introduction of Cat Grant, Clark’s relationship with Lois Lane and Jimmy Olsen. They made Clark an important part of the story. His family and friends back home, in Smallville, were not forgotten either.

John Byrne focused more on modernizing Superman’s rogues’ gallery. New versions of old foes were regularly introduced, some of which were connected to Lex Luthor. The new, corporate megalomaniac version of Luthor was one of the key elements of Byrne’s work. With his polished public persona as a billionaire philanthropist, he was untouchable and too clever to allow any evidence of his involvement in his various schemes to reach Superman.

Byrne didn’t make Luthor a simple 1980s evil businessman. He is in the vein of Frank Miller’s version of the Kingpin, but on a superior level. After all, he is legit. And he is ruthless. If some had a problem with Clark Kent’s having an active romantic life, the more adult part of the book may be Luthor’s propensity to violence to fix problems. He doesn’t care who has to die to protect his plan. Lois can’t get him because no one lives to tell a tale. When it comes to using supervillains, Luthor doesn’t care for those he helps getting powers as long as they fight Superman. Destruction is part of the game.

Superman #10 by John Byrne

One of my favourite parts of the run is Luthor’s fixation on the fact that Superman is just a dumb muscle guy, and he can’t fathom why he doesn’t use his powers to control the world. The idea of an altruistic hero is inconceivable to him because his logic is the only one that makes sense to him. It’s at times a comic element, but it’s also very astute on Byrne’s part to portray a powerful billionaire that way. It’s almost too realistic, but it fits comic book logic.

I’m not all too familiar with some previous interpretations of the other villains Byrne modernized, but in his version of the story, they are often victims themselves of Luthor’s manipulations or regular injustices. Not all, though. One thing is sure, however, is that you can’t say they were goofy. Except maybe Mr. Mxyzptlk


The Crossovers & Team-Ups

John Byrne took over Action Comics and made it a team-up book used to develop Superman’s relationships with other heroes. If you are new to the Post-Crisis universe, it’s a good way to gain a better understanding of the world of DC at the times.

That said, it also led to one of the most infamous Superman stories ever: the Sleez/Big Barda storyline. Yes, it’s bad. Mind-controlled Superman and mind-controlled Barda set to make their début in the adult film industry… It’s hard to know how this would have made sense at the time. Why? is the question here.

There is also a brief attempt to pair Superman and Wonder Woman (in Action Comics #600), which Byrne ultimately decided against in favour of Lois. It makes more sense, but it was still a strange road to follow when there was already a (fledgling, but still) love triangle between Clark, Lois, and Cat Grant. All of this in a book that doesn’t especially put focus on romance.

But Superman meeting other heroes was also explored during the crossovers. First Legends, then Millennium. In both, Superman plays a small part. I’m not a crossover enthusiast, most of them are bloated messes, only leading to little pay-offs. There are exceptions, but those two are not. Still, they had to be read because they introduced changes in Superman’s life. I’d recommend checking out my Superman by John Byrne reading order, in which I list the only issues you need to read for each of them. Millennium is easier to skip, as most of Superman’s adventures take place in his own books. Overall, they are part of the reading experience for all comic book readers, and Byrne did a solid job dealing with them.


The Dark Finale & Departure

Byrne’s run ended with a darker tone. The “Supergirl Saga” introduced a non-Kryptonian Supergirl (Matrix) and forced Superman to make a life-changing moral choice. In a sense, this didn’t come out of nowhere, as Kal-el certainly had some unresolved issues with what he discovered about Kryptonian culture. Things that didn’t go well with the values the Kent taught him.

Byrne established clearly that, despite his origins, Superman sees himself not only as a human, but also as an American. He is a Kansas boy. So, having him face the horror committed by fellow Kryptonians, even if this was not on his version of Earth, was a way to take a side and, as a good American, to take measures to avoid further loss of innocent life. Ideologically, this is somewhat dubious and very reminiscent of American cultural propaganda of the 1980s. After all, it was the tail end of the Cold War. In that context, you could almost justify Superman’s actions, but it was an odd way for Byrne to end his series.

At that point, he was a bit burned out, and some recent events surrounding the 50th anniversary celebrations put a strain on his relationship with DC editorial. When he completed the Supergirl Saga, he clearly already had a foot in the door, even his art felt a bit rushed.

Superman Annual (1987) #1 by John Byrne

My Final Thoughts

When I finished the run, I realized that what I liked more was not Byrne’s work, but Marv Wolfman and Jerry Ordway’s Adventures of Superman. The Daily Planet’s staff made for a fun read.

Some of Byrne’s writings have not aged too well, but I think that his art is still very good. I enjoyed it a lot. I really liked his version of Lex Luthor, the way he made Superman vulnerable, and some of the team-ups. Despite some strong criticism that has persisted over the years, it’s clear that he achieved what was asked of him. He modernized Superman, and his work has shaped the character’s image for decades to come. For that reason alone, I recommend reading them. Overall, they are entertaining comics.


📂 DC Casebook: The Byrne Superman Trilogy:

More Files from the Casebook

  • The Ultimate John Byrne Superman Reading Order (1986-1988)

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    John Byrne’s run on Superman wasn’t just limited to one book. It was a “Triangle Era” precursor where stories flowed between Superman, Action Comics, and Adventures of Superman (written by Marv Wolfman, but essential for context).

    Here is the ultimate contextual reading order.

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  • The Black Casebook: Deconstructing the Silver Age Ghosts of Grant Morrison’s Batman

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    To a reader who is not all too familiar with Batman comics, Grant Morrison’s Batman run can, at times, feel like a fever dream. Why is there a “Bat-Mite”? Who are the “International Heroes”? The answer lies in The Black Casebook, a meta-fictional journal where Bruce Wayne recorded every encounter that defied logic, physics, or sanity.

    When I first read this run, my knowledge of Batman was limited to recent publications. I lacked a broader understanding of what the character went through. Even some recurring characters were not known to me. I caught up quickly, as the stories Morrison wrote don’t require you to be a Dark Knight scholar to be understood, but the more you know, the more you can appreciate what the author did.

    So, in this DC Casebook investigation, we strip away the modern shadows to reveal the 1950s and 60s “Golden & Silver Age” stories that Morrison transformed into psychological pieces to explore the mind of the Bat.

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  • Legends (1986) Reading Order: The First Post-Crisis Crossover

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    In 1986, DC Comics was fresh off the success of Crisis on Infinite Earths. It was a new era with a rebooted universe. After that, the question was: What next? The answer seems to have been “another crossover event.”

    Before we got the Legends we know today, there was “Crisis of the Soul.” This scrapped 12-issue project was designed to show a world turning on its heroes through spiritual corruption. Though canceled after months of development, some of his ideas survived. In August 1986, editor Mike Gold and a star-studded creative team launched Legends. It wasn’t a sequel to Crisis, but an “introduction” to the modern DC Universe.

    Read More “Legends (1986) Reading Order: The First Post-Crisis Crossover”
  • |

    Countdown to Final Crisis Reading Order: The Year the Multiverse Fractured

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    Published between 2007 and 2008 by DC Comics, Countdown to Final Crisis was designed as the weekly lead-in to Final Crisis, following in the publishing model established by 52. Running for 51 issues, the series attempted to lay the groundwork for the next major crisis in the DC Universe while following multiple parallel storylines involving cosmic threats, multiversal instability, and several major DC characters.

    Things didn’t turn out as well as with 52. It was a massive editorial blunder. As Grant Morrison explained it at the time: “Final Crisis was partly-written and broken down into rough issue-by-issue plots before Countdown was even conceived, let alone written.” But despite that, the writing led by Paul Dini seems to lack enough details to not contradict what would eventually happen in Final Crisis. As a result, plotlines in Countdown had diverged so much that continuity between the two publishing initiatives became partly nonsensical. Some elements complement Final Crisis and add a greater understanding of the end story, but most do the opposite. Characters who died end up alive (and are killed again), and whole storylines are redone in Final Crisis, and the overall tone doesn’t fit. If you add to that Death of the New Gods by Jim Starlin, to which Countdown began to respond before veering away from it, the confusion became maddening.

    Today, Countdown to Final Crisis is a complicated affair to deal with for readers. If you are a completist, you can’t skip it. Idem if you are trying to follow some secondary characters. Ultimately, this is widely considered to be non-canonical.

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  • The Man of Tomorrow, Reborn: A Deep Dive into John Byrne’s Superman (1986-1988)

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    In the mid-1980s, Superman was in trouble. Decades of ‘Silver Age’ excess, such as super-dogs, pocket dimensions, and limitless powers, had made the Man of Steel feel both invincible and rather out of touch with the times. Following the universe-shaking ‘Crisis on Infinite Earths’, DC Comics did the unthinkable and recruited Marvel superstar John Byrne to rewrite Superman’s mythology.

    The result was a fundamental shift in perception that still influences how we view Clark Kent today. Whether you are an avid collector or a new reader exploring these issues in digital archives, Byrne’s work remains the definitive ‘modern’ starting point.

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  • DC Comics History: Following the Dark Road of the Modern Age

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    It’s never easy to pinpoint the exact beginning and end of an era in the history of comics. The conclusion of the Bronze Age and the start of the Modern Age is no exception. It was a transition that occurred as much on the pages of the comics as in the shops, the convergence of multiple publishing efforts and editorial decisions that changed the way comics were sold and read, but also the stories they were allowed to tell.

    Dark, British, Violent, and Paperbacks, it’s 1980s DC Comics

    The key change that occurred in the comic book industry that DC Comics quickly embraced was the emergence of the Direct Market. Consumers were not buying their comics in the newsstands, they started going to comic book shops instead. Also, the old readers were going nowhere and wanted more mature books.

    DC President Jenette Kahn looked for new ways to develop the DC Comics brand with new lines, unexpected licensing deals, and by recruiting emerging talents and allowing them to make their mark. That’s how Frank Miller came and made Ronin, then pushed DC into its dark era with The Dark Knight Returns. This violent story about an old Batman coming back to fight crime in an alternative politicized future was a comic book for adults, an instant success that started to change the creative direction of the company, but also its economic model. It was the book that incited the creation of the DC line of paperbacks, making it available long after its original publication.

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